![homeworld 2 patch 1.2 homeworld 2 patch 1.2](https://i.ytimg.com/vi/hVTDuz7FI7g/maxresdefault.jpg)
* Ships have always held their formation in aggressive stance, but now they also hold their formation in neutral stance like hw1c. To prevent this crash, salvage corvettes will no longer be able to join formations/strikegroups. * When salvage corvettes in a formation are given multiple different salvage targets, they often crash the game. * Kushan Drone Frigate's drones now attack in a sphere while the frigate is moving. * Vaygr scouts can now EMP frigates with just four squads like hw2c, rather than six. * Hiigaran scouts can now EMP frigates with just three squads, rather than six (Hiigaran EMP isn't very accurate vs fighters, so its now a bit better vs frigates than vaygr for some race flavor). * Friendly fire reduced from 50% to 45% to make it a bit harder for scouts to EMP themselves. * Movement speed while being repaired lowered from 95% to 80% (its 65% in v2.1). * Dreadnought weapon beam effects are now fully visible. * After the dreadnaught repairs complete and it undocks, the 'dock dreadnaught' warning bug no longer occurs. * When hyperspacing at the end of a mission, ships are now set to Defensive rather than Passive similar to the classics. * The survive 40+ minute challenges now play the correct audio. * Kushan Drone Frigate's drones no longer produce fighter pilot combat audio. * Fixed Taiidan Repair Corvette gun sound effects. * Fixed Kushan and Taiidan Defenders gun sound effects. * Fixed Vaygr Battlecruiser gun sound effects. * The Kadeshi Fuel Pod tactical overlay icon now uses a frigate icon rather than a probe icon. * Fixed Vaygr Battlecruiser gun muzzle effects * Improved the AI's judgement of ship effectiveness values, so it can better build the appropriate counter ships.
![homeworld 2 patch 1.2 homeworld 2 patch 1.2](https://images.gamewatcherstatic.com/image/file/8/50/112408/Crusader-Kings-3-7.jpg)
They can also now carry docked units through hyperspace like hw1c. * Kushan and Taiidan Support Frigates now keep units docked in Passive tactics and launch units in Offensive tactics. This affects Hiigaran/Vaygr Minelayer Corvettes, Hiigaran Marine Frigates, Hiigaran Defense Field Frigates, Vaygr Infiltrator Frigates, Kushan/Taiidan Repair Corvettes, Minelayer Corvettes, and Support Frigates. This is to prevent them from moving towards a distant battle on their own, which often leads to them dying without utilizing their special ability. * The retaliation range has been reduced significantly on many special ability units. This changes the order of the stance buttons in the UI to match HWR (Aggressive/Evasive/Neutral) or hw1c (Aggressive/Neutral/Evasive). * Added an option to change the Stance Buttons Order. (Harvesting buff to better balance hw2's ability to dock heal fighters and corvettes for free) Total resource class unit caps have also been increased accordingly. * Weapon Accuracy vs corvettes 0.24->0.08 * Damage vs corvettes 0.2->0.16 (performs the same, but more consistently after the tracking speed buff)
![homeworld 2 patch 1.2 homeworld 2 patch 1.2](https://2.bp.blogspot.com/-pEEmt54emSM/TcILbSuz5jI/AAAAAAAAADQ/IKqmvwYT26w/s1600/ss224-large.jpg)
* Now required to unlock bombers in multiplayer, like hw1c.
HOMEWORLD 2 PATCH 1.2 FULL
* Can now be activated without full energy.Īttack Bomber's Plasma Bomb Launcher Research: * Weapon Accuracy vs corvettes 0.24->0.06
![homeworld 2 patch 1.2 homeworld 2 patch 1.2](http://club-3t.ru/uploads/posts/2015-02/1425041646_homeworld-remastered-collection.jpg)
* Fighters and corvettes in evasive stance now do 20% less damage (Aggressive 120%, Neutral 100%, Evasive 100%->80%). * Sajuuk's hyperspace transit and recovery times now match the Dreadnaught, previously it was very slow. * Fixed the player colors on the Kushan Destroyer ion turrets. They can now hold a total of 66 units, which appears to be the max in the HWR engine. * Increased the unit limits for the Capital Phalanx, Frigate Line, Fighter Screen, and Wall strike groups/formations. * Other than cruisers, all captured units can now be retired immediately like hw1c. * Fixed an issue where Ion Frigates wouldn't always align verticaly with their target.